11/20/2023 0 Comments Blender cutout animation![]() ![]() What would be the pros and cons of adding cutouts as planes in Blender? There is an obvious need to do that for animations. People can be added to the images in two ways, the easiest and most popular way seems to be in post processing (PS, Gimp), but there are advantages as well to inserting them in the Blender model as planes with transparency. It seems like overkill to use an advanced rendering feature like this just to render some cartoon characters, but I haven’t been able to find any other solutions to this problem, and performance seems fine in my tests so far, but I have only tested on high end PC.Īny info anyone has on this feature would be helpful.Whether your scene could use them for a bit of extra detail and realism or just because the client requested it – you have to be prepared to insert them: the happy, carefree cutout people □ (yes, they are usually smiling) It solves this problem with incorrect rendering order, but I’m concerned about using it due to possible hardware requirements and future support.Ĭan this method be used on older hardware? Will it be able to be used on consoles or mobile platforms or Switch? ![]() ![]() There is a new experimental feature in UE5 5.1, order independent transparency. This results in an incorrect rendering order and makes this style of character nearly impossible to use in UE5 unless you stick to masked materials, or use multiple skeletons so the triangles are sorted correctly (or use a plugin like Spine, which I have but can’t use for this project). The problem with this approach in UE5 as I understand it, is it doesn’t sort triangles from front to back when an asset (FBX) is imported into the engine, and there is no way to change or control which triangles will render in front of others when using a translucent blend mode (if they are within the same mesh). I would like to preserve soft edges and partial transparency, so I don’t want to use a masked material. I’m attempting to animate some characters using a 2d cutout animation style animated in blender (similar in style to Cult of the Lamb), where the characters are composed of a number of layers of transparent image planes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |